Sniper Elite: Resistance review

The Sniper Elite series has been running longer than the war it’s based on, and with Sniper Elite: Resistance, Rebellion proves there’s still plenty of life left in it. This time around, players are dropped into occupied France to dismantle the latest Nazi superweapon and, as tradition dictates, scatter the enemy’s internal organs across the countryside in slow motion.

Gaming Heaven

If you’ve played a Sniper Elite game before, you know the drill: methodical stealth, creative assassinations, and an X-ray kill cam that continues to prove that no body part is safe. Resistance sticks to this winning formula but spices things up with new mission structures, Propaganda mode challenges, and an Invasion mode that lets players ruin each other’s day.

The maps are well-designed, offering multiple approaches for players who prefer to ghost through levels or those who enjoy making a dramatic entrance. Optional objectives and secret areas encourage exploration, while the customisable difficulty settings let players choose between a forgiving experience or one where they have to account for bullet drop and wind speed like an actual sniper.

Gaming Hell

As always, Sniper Elite leans into a sort of charming yank. Character animations can occasionally go rogue, and the AI sometimes struggles between hyper-awareness and blissful ignorance. There’s also the occasional bug – like enemies failing to realise they’ve already been shot – but nothing game-breaking.

Final Judgement

Sniper Elite: Resistance doesn’t reinvent the wheel, but it doesn’t need to. It refines what the series does best – tactical gameplay, gruesome bullet physics, and flexible mission design – while adding just enough new content to keep things fresh.