Cabernet aspires to be a rich, narrative-driven RPG set in 19th century Eastern Europe, where vampirism meets the curse of hereditary misfortune. So far, so very interesting. But does the intriguing premise translate into a good game?

Gaming Heaven

The game’s aesthetic is gorgeously executed – the dark, gothic visuals and beautifully rendered period backdrops create an atmosphere that is visually arresting. Likewise, the characters and storyline are both to be commended, and the idea of a morality system that isn’t simply “good versus evil” is a refreshing touch.

Gaming Hell

Alas, Cabernet’s gameplay and narrative mechanics are overcooked. The pacing is glacial; the constant need to manage a blood meter, while supposedly symbolising addiction, feels more like a tedious survival mini-game. Glitches and clunky controls further mar what should have been an immersive journey, turning epic moments into frustrating chores.

Final Judgement

In theory, Cabernet promised an intoxicating blend of historical allegory and gothic romance. In practice, however, it’s a half-baked attempt at merging heavy themes with unremarkable gameplay. The aesthetic allure cannot mask the tedium of its mechanics, leaving you with a game that is more a lesson in squandered potential than a compelling interactive experience.