Rogue Flight review
Introduction
When I heard Rogue Flight was a love letter to 80s and 90s anime with a Star Fox twist, I strapped in with high hopes. This space shooter feels like a nostalgia trip, with VHS-filtered menus and retro sci-fi stylings that scream Saturday morning cartoons. But while the style is on point, the game itself is like a mixtape missing its biggest hits.
Gaming Heaven
Rogue Flight nails the arcade space shooter vibe with snappy, straightforward combat and a rocking soundtrack that keeps your pulse up. Flying your spaceship is fun – you can drift, roll, boost, and even pull off a time-slowing drift move that’d make Han Solo jealous. The weapon loadout is solid: you can upgrade from your trusty cannon to powerful laser beams that hit like a cosmic punch to the gut. All good fun, and the gameplay really capture the arcade feel.
Gaming Hell
Despite all the shiny bells and whistles, Rogue Flight has a bit of an identity crisis. You’re always facing wave after wave of identical enemies with the same shoot-and-evade tactic, and after a few hours, it’s all as repetitive as your high school gym class. Levels have beautiful backdrops, but they’re all show and no substance, repeating with different enemies in slightly different spots. The story’s just a filler – saving humanity from a rogue AI is a great concept, but here it’s treated like background noise. And while the game does offer multiple endings, they feel more like an afterthought than a reward.
Final Judgement
Rogue Flight has all the right ingredients to be a great arcade shooter: slick visuals, punchy sound, and enough retro charm to fill a VHS box set. But when it comes to gameplay depth, it’s skimming the surface. If you’re craving a short, flashy blast of space combat, it’ll scratch that itch, but don’t expect it to linger.