Laysara: Summit Kingdom review

Laysara: Summit Kingdom arrives on PS5 as one of those city-building games that promises a calm, thoughtful experience rather than the usual frantic scramble for survival. Instead of defending against invasions or fending off starvation, you are tasked with constructing settlements high in the snowy peaks of a Himalayan-inspired mountain range. It sounds rather idyllic: a tranquil kingdom-building exercise surrounded by breath-taking scenery. And for a while, it almost manages to deliver on that promise – before quietly transforming into something closer to an elaborate exercise in architectural frustration.

Gaming Heaven

To its credit, the setting is genuinely striking. Building settlements on towering mountain peaks gives the game a distinctive identity that separates it from the usual medieval town simulators. The Tibetan-inspired architecture, particularly the golden-roofed temples and monasteries, looks fantastic and adds a welcome cultural flavour.

The core concept of limited building space is also interesting in theory. Rather than spreading endlessly across open terrain, you must carefully plan how structures fit together on narrow mountain ledges. Supply chains linking production buildings to markets introduce a strategic layer that can be satisfying once you understand how it works. There’s even a certain puzzle-like charm to rearranging buildings as your settlement grows, although “charm” may not always be the first word that comes to mind after the tenth rearrangement.

Gaming Hell

The problem is that this puzzle-like structure quickly becomes restrictive rather than engaging. With very little space available, building often feels less like designing a thriving kingdom and more like repeatedly shuffling pieces on a board that refuses to cooperate. The rigid grid system only makes matters worse, forcing everything into straight lines that waste precious space and make most settlements look suspiciously identical.

To compound matters, the game doesn’t do a brilliant job explaining its deeper mechanics. Supply routes, citizen needs and other systems have surprising complexity, yet the tutorial leaves you to discover much of it through trial and error. Combined with a somewhat limited selection of buildings, the experience begins to feel repetitive sooner than expected.

Final Judgement

Laysara: Summit Kingdom certainly deserves points for originality. Its mountain-top setting and puzzle-like city planning are unusual ideas in the genre. Unfortunately, those same ideas often restrict creativity rather than encouraging it. What begins as a peaceful city builder gradually turns into a polite but persistent struggle against limited space, rigid systems and mildly confusing mechanics. The result is a game that looks beautiful on the summit, but is rather less enjoyable once you start building there.

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