Legends BMX review

Legends BMX rolls onto PS5 with the confidence of a game ready to revive the extreme-sports glory days – only to immediately wobble, skid, and face-plant before you’ve even had time to tighten the handlebars. It promises high-energy trick riding; what it delivers feels more like an ongoing tutorial someone forgot to finish.

Gaming Heaven

To be charitable, the core riding engine is serviceable. You can jump, spin, grind, and occasionally land without crumpling into a heap, which is always a bonus in a BMX game. The visual style – clean, simple, vaguely reminiscent of early-2000s PC shareware – does its job well enough. The soundtrack is passable background noise, the menus behave themselves, and unlocking new riders and bike colours at least gives you something to click on. For the first five minutes, it all feels harmless, almost promising even.

Gaming Hell

Then reality drops in like a badly timed bunny hop. The supposedly “Legends” roster is composed entirely of the most aggressively generic humans ever committed to code; and they do share all the charisma of a damp bread roll. The arenas – four in total – are tiny, repetitive, and unlocked so quickly you’ll wonder if the game is trying to speedrun itself.

The single mode on offer is a 50-second Time Attack repeated endlessly, like a punishment devised by a PE teacher who has truly stopped caring. There are no goals, no career progression, no meaningful challenges – just the same short sessions punctuated by the world’s slowest leaderboard screen. The physics veer between fine and absolutely baffling, with some ramps launching you skyward as if they’ve been fitted with illegal fireworks.

Final Judgement

Legends BMX feels less like a full game and more like a pitch deck that escaped into the wild. There’s a competent engine buried in here somewhere, but with so little content and such baffling design choices, it ends up as a novelty you’ll exhaust within an hour. A demo pretending to be a release – and not even a memorable one.

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