Dark Atlas: Infernum review

Dark Atlas: Infernum aims to deliver a moody, psychological horror experience steeped in occult mystery. It promises atmosphere, tension, and plenty to unravel – so let’s see how it fares…

Gaming Heaven

For all its doom-laden atmosphere, the game builds an intriguing mystery that’s surprisingly easy to get swept up in. The journey through the main character’s fractured memories is full of unsettling imagery, grotesque creatures, and a sense of dread that the game sustains remarkably well – even when the voice acting sounds like everyone recorded their lines during a lunch break. The enemy-free mode is a welcome addition too, allowing those of us with fragile nerves or no tolerance for insta-death nonsense to soak in the story without being constantly rugby-tackled by nightmares with teeth. Despite the dim environments, there’s a genuinely eerie ambience throughout, supported by clever sound design and pacing that keeps you curious about what unpleasant revelation lies around the next corner.

Gaming Hell

The game is so dark you’ll frequently wonder whether the developers accidentally turned the brightness slider into a decorative item. The lack of a map doesn’t help, leaving you to mentally catalogue endless corridors like some sort of unpaid estate agent. Checkpoints also have a habit of punishing you for daring to stop playing, and the puzzles occasionally hinge on items that hide in plain sight like smug little gremlins. Even in its best moments, Infernum can be clunky, confusing, and strangely proud of how inconvenient it insists on being.

Final Judgement

Despite its quirks – and there are plenty – Dark Atlas: Infernum is weirdly captivating. It’s atmospheric, intriguing, and just unhinged enough to keep you invested. A flawed but commendable slice of psychological horror.

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